
Added: It is now possible to cycle through the spectated units with the arrow key in the Virtual Spectator.Added: Publication date and version disclaimer to the Community Guides.
Added: A new iconSize property for CfgNotifications classes (defines the size coefficient of the notification icon with values in range from 0 to 1). Added: New icons for targeting improvements. Added: New functions of an overhauled respawn system. Added: New samples for bullets hitting rubber. Added: Radio protocol sentences for suppressing. Added: Virtual targeting pods to all airplanes. Added: A Constantly Computed Impact Point (CCIP) for guns, rockets and bombs. Added: An ability to draw lines in map interfaces (default by CTRL + LMB). Added: Characters with injured legs are now limping instead of being forced to walk. I'll look into Workshop stuff, thanks for the suggestions Breaking Point was one of our mainstays, as was another, different Zombie mod. We played Battle Royale for a hot second one time but we had some connection problems and didn't pick it up again. Yeah we've been out of the loop for like 5-6 months now, so it's like playing completely different games.
There's 17,000+ user-created missions available for download.incredible. Getting co-op missions through the Steam workshop and playing those with buddies is also great. For ARMA 3, I'm a huge fan of PlayerUnknown's Battle Royale mod.
They're prepping a big patch at some point in the next month which should improve a lot of performance issues. I've been doing a bunch of DayZ lately, but am tapering that off. Are you still doing a lot of regular DayZ, or have you moved onto something else? We played a lot of Breaking Point and DayZ rip offs. Me and my buddies were just talking about getting back into Arma.